The absolute worst part of Jump Force is the way that these the in-game characters look. It’s almost as if the developers are trying to discourage you from playing (or are pushing you to go play something else). These sorts of design flaws run rampant in Jump Force. Any time you want to take part in a specific activity, you’ll have to navigate from location to location, traveling through a handful of empty spaces without a map to help you along. You need to take your created avatar and head to a specific kiosk, just to tell a merchant there that you want to play a standard 3v3 fight. This sounds straightforward, but the process is anything but - there are no real menu options that allow you to just simply jump into a fight. If you don’t want to take part in the story mode, there are both offline and online modes, which allow you to fight with any of the characters on the roster. Every step of the way, there’s a lengthy cutscene bookended with long loading screens, which makes it a chore to get from one fight to the next. Unfortunately, the story trudges along at a snail’s pace. Once created, Goku and Trunks took him to the Jump headquarters to meet Director Glover, who assembled a ragtag group of heroes to stop the threat of both the venoms and the villains brought into our world. I’m not a super creative person myself, but after some tinkering, I was able to successfully recreate Brock from the Pokémon series. For the most part, the options available include a bevy of facial features and hairstyles sourced from the manga ever-growing stable of characters. Because they come from our world, your player character has to be human. This is the point where the character creation suite makes its appearance, allowing players to customize and create the central character for the story. Trunks takes it upon himself to save the civilian in the only way he knows how - by inserting a cube into them, which (somehow) transforms them into a hero. At one point while Goku is trying to prevent Frieza from destroying New York City, a civilian is caught in the crossfire. Kicking off the campaign, Goku and Frieza are in the midst of battle. Unfortunately, these are nowhere near as cool as Marvel’s Venom, but it’s up to the heroes of the various franchises to prevent all the worlds from merging into the one. The premise is about as off-the-wall as you’d expect - various universes from Shonen Jump have collided with our world, and humanity has thus become invaded by a number of entities known as venoms. Alas, Jump Force falters at almost every opportunity to deliver the quality experience that its fans were surely hoping for. Dragon Ball, Naruto, One Piece, Death Note - one would think that a game that brings all these franchises together would have the same quality and level of polish of these beloved Shonen Jump franchises.
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