(EE) Failed to open authorization file "/var/run/sddm/": No such file or directory Slot2 auto-selected device type: None (0xFF)įinally, if it helps, I have this error at the end of my Xorg log: Slot1 auto-selected device type: Retail MC+ROM OpenGL: Renderer initialized successfully (v3.2.0). OpenGL: Successfully created multisampled FBO. OpenGL: Successfully created postprocess shaders. OpenGL: Successfully created geometry shaders. OGL/SDL Renderer has finished the initialization. Here's the full output of desmume after loading a ROM: I still get the same errors with ALSOFT after that though. ![]() openal : Use media-libs/openal for microphone input I also tried reinstalling desmume with the openal flag removed ![]() Who could have guessed? Everything's buttery smooth now as far as my GPU is concerned. I was getting bad performance when using firefox, but it turns out I had to load in some nvidia firmware through the kernel's CONFIG_EXTRA_FIRMWARE to fix that. It "could" hurt performance if it's trying to sync video with broken audio, but if issue is the cpu then that won't do a thing.Īlso, I can now rule out graphics problems. This is for microphone input while it uses SDL2 for audio output.Įdit: on that note, you could try another SDL_AUDIODRIVER, like SDL_AUDIODRIVER=pulse or whatever works better for you (=alsa, =jack, or even =dummy to disable it and see - I imagine something like alsa->pulseplugins could be messy, not sure what SDL is defaulting to here). OpenAL should be unrelated, it can be disabled too. SoftRasterizer: Running using 12 additional threads. Not that I really use desmume beside having updated the ebuild (previous version was >6 years old, using gtk2 and sdl1), it runs fine on my own machine though: Code: Some games can be worse than others too, may want to try another. What kind of cpu are you using? If mobile / low frequency it'd probably be terrible, I believe it's more important than the GPU for desmume (Edit: well rather, emulation in general - even if it seem like running this should be trivial being old DS). Please learn how to denote units correctly! that I should look out for?ĭoes this desmume have an option to run with increased verbosity? Is there anything logged into dmesg or kernel log when it runs? Is it known to work with nouveau? Just overall, are there any particular kernel configurations, packages, USE flags, etc. Questions are guaranteed in life Answers aren't. I don't know package but the problem seems related to media-libs/openal package, see this github issue upstream I'm really hoping it's just reinstalling some packages or re-configuring my kernel, but that's why I'm asking. wifi : Enable support for Wi-Fi (experimental and discouraged) + + openal : Use media-libs/openal for microphone input + + gui : Enable support for a graphical user interface + + gdb : Enable support for the remote GDB stub * Found these USE flags for games-emulation/desmume-0.9.11_p20210409: I'm also using the nouveau drivers instead of the nvidia drivers for my GTX970. I'm running the default/linux/amd64/17.1 profile, since I have no intention of using a full desktop environment. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor performance. SoftRasterizer: Running using 4 additional threads. (EE) Failed to set real-time priority for thread: Operation not permitted (1)ĭeSmuME 0.9.12 git#0 dev+ 圆4-JIT SSE4.2+AVX2 When I open desmume, my terminal spits this out: ![]() It's also very inconsistent though, so I'm hoping it's fixable. The framerate and sound are both very choppy most of the time, making the game unplayable. Just warning you now.Īnyway, I've recently installed games-emulation/desmume, and I tried running Kirby: Squeak Squad with default configuration as a test. Hey, I'm new to Gentoo, so I'll probably have a lot of newbie questions. Posted: Fri 10:48 am Post subject: Problems using desmume emulator Gentoo Forums Forum Index Gamers & Players Gentoo Forums :: View topic - Problems using desmume emulator
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