The new native Alembic procedural provides maximum control and flexibility, helping to eliminate important production bottlenecks. Improved OSL Editor, including font customization. Most user-created procedural OSL shaders can now be viewed in viewport. Improved viewport representation of OSL shaders, with native support for over 80 of the included OSL shaders. Improved rendering performance for complex OSL shaders, especially with Scanline Renderer. OSL performance improvements: It’s now easier to see what you’re working with Note that any scene splines will be automatically converted to NURBS when exporting. NURBS import and export now behave predictably. Alembic objects with duplicate hierarchy/names now have unique IDs. Fixed an issue with Alembic content not being rendered with Arnold. Custom Attributes created in 3ds Max are now included in Alembic export and import. 3ds Max Object properties are included in Alembic export and import. Alembic helper icons are resizable and can be toggled on or off. You can now inspect the contents of an Alembic file before adding it to your scene. As such, Autodesk has made several improvements: Also a new projects toolbar that lets the user see their project folder and easily switch between folders.Įxtended support for data in Alembic and FBX formatĪs a standard exchange format, Alembic is used to interop across different DCCs. More detail here!Īutodesk has unveiled 3ds Max 2019.1 - the latest update to the 3D modelling and animation software with new features in the Arnold 5.1, improving handling of Alembic files and performance of OSL shaders. Mari 4.1 nodelocked and floating licences have an manufacturer's suggested retail price of about $2,000. ![]() Selection Groups containing selection members that are not present in any active object versions shall now show as grey in the palette. This allows you to define selection groups once and have them applied across all subsequent object versions. When a new object version is added, Mari now attempts to match selection group's membership across to the new version. Selection Groups Preserved Between Object Versions For full details of roles and targets, please refer to the Project Settings topic in the Mari reference guide and the Mari Specific OCIO roles in Color Management knowledge based article. New OCIO role names that Mari will now recognize and use to configure the project's colorspace defaults. OCIO Role Driven Project Colorspace Defaults Accelerated Procedural Layer Color Management The existing GPU accelerated color management system has been extended for paint data to work with procedurals as well. This results in faster project load times. Mari's colorspace processing has been optimized. This allows you to convert paint target and buffer's colors to another colorspace within the currently loaded OCIO config, without affecting any channel settings. Mari now contains the OCIO Colorspace filter. This lets you manage channel configurations at a glance. Mari now contains visual indicators in the Channels palette, to define whether a channel contains color or scalar data and to display the channel's bit-depth. The information as used by Mari is still in the expected data format, providing the best results with the most artist-friendly workflow. In a scalar channel a linear ramp will now appear in a similar fashion as other 8-bit based imaging applications, rather than displaying the raw data like Nuke does. New scalar monitor colorspace to the View Transform, allowing artists to view scalar data perceptually linear. The Color Manager controls are now hidden when OCIO color management is enabled. Labels have been replaced with tooltips, controls have been combined, and there is now a visual indicator of the data type being viewed. The Colorspace toolbar has been refreshed and renamed to the View Transform toolbar. This achieves a 'what you see is what you get' workflow when managing your chosen colors. ![]() Mari now uses a single OCIO color-picking colorspace to define all saved colors and color-picking tool colorspaces. > See Also: Mari 4 texture painting workflows Significant efficiencies have also been made to the way Selection Groups are managed. Improved color-space performance gives faster project load times and GPU accelerated procedurals and that’s on top of a new filter for changing the color-space of a paint target, adding more flexibility to Mari's color workflows. ![]() ![]() This version brings improved color picking to achieve a WYSIWYG workflow Scalar Channels and source images now display perceptually linear a refreshed colorspace toolbar that shows the artist whether they’re viewing color or scalar data at a glance and new visual indicators to define whether a Channel contains color or scalar data - as well as its bit depth - allowing the artist to easily manage Channel configurations. Foundry has unveiled the latest version of its texture painting software Mari 4.1.
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